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Hull Rupture modules

Nine modules have a citation. Another nine names from an early outline, including Human Storage and Weight Distorter, have no page I can quote, so they are not in the table.

Release rule: a module can occupy any empty slot. Scrapping returns resources and not the kit. In the demo, modules could not be moved and new slots needed a finished neighbor.

Module room

9 rows shown. 9 names stayed out of this table because they have no public source.

Source counts use the reviewed number of independent original accounts; links that repeat the same studio announcement or platform record do not add a source. Steam's store, news, community and APIs count as one publisher. Dated change notes describe historical evidence; they do not establish current numerical values.

Version evidenceStatusSources and checked date
AirlockCore systemLast defensive line——Demo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
Despot's ChamberCore systemModule kits and adjacency bonusHumansRandom module kitsDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07)
ReproducerProductionHuman population—HumansDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07)
BioreactorConversionProcess humans into fuelHumansFuelDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] hullrupture.wiki (2026-11-07)
Mineral GeneratorProductionMineral production—MineralsDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07)
Mystic Goo GeneratorProductionMystic Goo production—Mystic GooDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07); [3] hullruptures.wiki (2026-11-07)
Larva-Powered GeneratorProductionEnergy production—EnergyDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07); [3] hullrupture.wiki (2026-11-07)
EngineCore systemShip propulsionFuelTravel speedDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
Combat unit moduleDefenseCombat unit production—Combat unitsDemo / pre-release public descriptions; release balance may differ1 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)

What the sourced modules do

The Airlock holds the last defensive line before Despot. The launch announcement ends the run at Despot 0 HP, rather than the first airlock breach. Despot's Chamber makes free kits from assigned people and boosts neighbors.

The Reproducer is the population source, described on 14 Sep 2026 as returning from Despotism 3k. The Bioreactor turns people into fuel. Auto sends two people and refills one when a single person remains in the queue.

Mineral Generator and Mystic Goo Generator are production. The Larva-Powered Generator is the power module named by an achievement. Engine turns fuel into speed. Space Raiding asks for seven combat-unit modules in one run; Hangar is a community label rather than an achievement-confirmed module name.

Filter the table by name. The status column is the number of sources, not a power rank.

Module interior from the Steam gallery

FAQ

How many modules exist?

The studio has not published a total. This table has the nine I can cite.

Where is the Reproducer page?

The Reproducer is listed in the module table, with its role, source links, version scope, and checked date.

Can I build anywhere?

On the 1.0 build, yes, any empty slot. That is not the demo rule.

Sources

Checked 2026-11-07.