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Hull Rupture modules
Nine modules have a citation. Another nine names from an early outline, including Human Storage and Weight Distorter, have no page I can quote, so they are not in the table.
Release rule: a module can occupy any empty slot. Scrapping returns resources and not the kit. In the demo, modules could not be moved and new slots needed a finished neighbor.

9 rows shown. 9 names stayed out of this table because they have no public source.
Source counts use the reviewed number of independent original accounts; links that repeat the same studio announcement or platform record do not add a source. Steam's store, news, community and APIs count as one publisher. Dated change notes describe historical evidence; they do not establish current numerical values.
| Version evidence | Status | Sources and checked date | |||||
|---|---|---|---|---|---|---|---|
| Airlock | Core system | Last defensive line | — | — | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] Steam (2026-11-07) |
| Despot's Chamber | Core system | Module kits and adjacency bonus | Humans | Random module kits | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07) |
| Reproducer | Production | Human population | — | Humans | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07) |
| Bioreactor | Conversion | Process humans into fuel | Humans | Fuel | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] hullrupture.wiki (2026-11-07) |
| Mineral Generator | Production | Mineral production | — | Minerals | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07) |
| Mystic Goo Generator | Production | Mystic Goo production | — | Mystic Goo | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] Steam (2026-11-07); [3] hullruptures.wiki (2026-11-07) |
| Larva-Powered Generator | Production | Energy production | — | Energy | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] Steam (2026-11-07); [3] hullrupture.wiki (2026-11-07) |
| Engine | Core system | Ship propulsion | Fuel | Travel speed | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] Steam (2026-11-07) |
| Combat unit module | Defense | Combat unit production | — | Combat units | Demo / pre-release public descriptions; release balance may differ | 1 source ⓘ | [1] Steam (2026-11-07); [2] Steam (2026-11-07) |
What the sourced modules do
The Airlock holds the last defensive line before Despot. The launch announcement ends the run at Despot 0 HP, rather than the first airlock breach. Despot's Chamber makes free kits from assigned people and boosts neighbors.
The Reproducer is the population source, described on 14 Sep 2026 as returning from Despotism 3k. The Bioreactor turns people into fuel. Auto sends two people and refills one when a single person remains in the queue.
Mineral Generator and Mystic Goo Generator are production. The Larva-Powered Generator is the power module named by an achievement. Engine turns fuel into speed. Space Raiding asks for seven combat-unit modules in one run; Hangar is a community label rather than an achievement-confirmed module name.
Filter the table by name. The status column is the number of sources, not a power rank.

FAQ
How many modules exist?
The studio has not published a total. This table has the nine I can cite.
Where is the Reproducer page?
The Reproducer is listed in the module table, with its role, source links, version scope, and checked date.
Can I build anywhere?
On the 1.0 build, yes, any empty slot. That is not the demo rule.
Sources
Checked 2026-11-07.