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Hull Rupture performance

The 25 Sep 2026 announcement split performance into three piles: bugs that stutter, slowdowns after wave 40 in Endless, and general speed before wave 40.

v1.0.13 on 5 Nov 2026 fixed smaller bugs and at least one soft-lock. It did not publish frame-time numbers.

Steam screenshot used as a performance-page illustration

Sort the symptom

SymptomWhat is on recordNext page
Slow after a high waveStudio: Endless balance after wave 40Wave 40
Won't launchSteam threads, including telemetry and macOS demo reportsThread list, no single fix
Soft-lockv1.0.13 says at least one was fixedPatch notes
Runs fine on old hardwareOne review says it runs on antique hardwareKeep both reports

What I will not claim

There is no published benchmark for the 1.0 build, and no studio line that says turning off a named effect gains a specific number of frames. The minimum spec is on the requirements page.

A player review saying the game runs on old hardware sits next to the complaint threads. I am keeping both, because they describe different machines.

FAQ

Is there a crash log guide?

Steam threads mention launch failures. They do not publish a log path I can quote, so this page does not invent one.

Did the macOS demo issue carry over?

A thread says the demo failed on Apple silicon. The full-game Mac minimum is Big Sur on M1 or an Intel 9750H. I do not have a launch-week failure rate.

Where is the wave 40 detail?

On the dedicated wave 40 page, which quotes the studio wording and the gap in 1.0 evidence.

Sources

Checked 2026-11-07.