Hull Rupture performance
The 25 Sep 2026 announcement split performance into three piles: bugs that stutter, slowdowns after wave 40 in Endless, and general speed before wave 40.
v1.0.13 on 5 Nov 2026 fixed smaller bugs and at least one soft-lock. It did not publish frame-time numbers.

Sort the symptom
| Symptom | What is on record | Next page |
|---|---|---|
| Slow after a high wave | Studio: Endless balance after wave 40 | Wave 40 |
| Won't launch | Steam threads, including telemetry and macOS demo reports | Thread list, no single fix |
| Soft-lock | v1.0.13 says at least one was fixed | Patch notes |
| Runs fine on old hardware | One review says it runs on antique hardware | Keep both reports |
What I will not claim
There is no published benchmark for the 1.0 build, and no studio line that says turning off a named effect gains a specific number of frames. The minimum spec is on the requirements page.
A player review saying the game runs on old hardware sits next to the complaint threads. I am keeping both, because they describe different machines.
FAQ
Is there a crash log guide?
Steam threads mention launch failures. They do not publish a log path I can quote, so this page does not invent one.
Did the macOS demo issue carry over?
A thread says the demo failed on Apple silicon. The full-game Mac minimum is Big Sur on M1 or an Intel 9750H. I do not have a launch-week failure rate.
Where is the wave 40 detail?
On the dedicated wave 40 page, which quotes the studio wording and the gap in 1.0 evidence.
Sources
Checked 2026-11-07.