Home / Wiki / Hull Rupture game modes

Hull Rupture game modes

The names on the achievement page are the names I use. Internal labels still say War and Shortcut. Those are codes, not the words on the achievement card. Cursed does not appear in any of the 64 achievements.

Difficulty words that show up in achievement sentences are Easy, Hard, and Hardcore. Normal is only the internal name Normal_Unbroken. I am not printing Normal as a confirmed on-screen label.

Mode screenshot

6 rows shown. Every row below has at least one public source.

Source counts use the reviewed number of independent original accounts; links that repeat the same studio announcement or platform record do not add a source. Steam's store, news, community and APIs count as one publisher. Dated change notes describe historical evidence; they do not establish current numerical values.

Version evidenceStatusSources and checked date
ClassicSurvive 20 waves and the final bossCombat and resource managementAvailable at the startIteration 1: SuccessRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
TradeCombat replaced by economic pressureEconomy and logisticsDemo unlock carries overIteration T: SuccessRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
ConquestNamed by completion achievements——CommanderRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07)
SprintNamed by completion achievements——20-Minute AdventureRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07)
EndlessSurvive continuing alien wavesLong runsSeparate from Classic at launchHow Many Of These Are There? — wave 30, 0.2%Release record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
ImpossibleComplete Impossible mode——They Said It Was ImpossibleRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07); [2] hullruptures.wiki (2026-11-07)

Difficulty labels

3 rows shown. 1 names stayed out of this table because they have no public source.

Source counts use the reviewed number of independent original accounts; links that repeat the same studio announcement or platform record do not add a source. Steam's store, news, community and APIs count as one publisher. Dated change notes describe historical evidence; they do not establish current numerical values.

Version evidenceStatusSources and checked date
EasyAchievement text: any difficulty above EasyRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07); [2] Steam (2026-11-07)
HardAchievement text: Beat Classic mode on HardRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07)
HardcoreAchievement text: Beat Classic mode on HardcoreRelease record · 7 Nov 20261 source ⓘ[1] Steam (2026-11-07)

Mode sketch

A 0.0% rate is rounding on the public percentage, not proof that zero people have the achievement.

Unlock requirements for Conquest, Sprint, and Impossible are not in the posts I read. I left those cells blank rather than copying a competing wiki's guess.

Easy is real because achievements say 'any difficulty higher than Easy'. Hard and Hardcore are likewise in the sentences. The store confirms four difficulty settings; it does not identify the remaining label in that count.

ModeWhat the text supportsSample rate
Classic20 waves plus a boss26.3% · 7 Nov 2026
TradeNo combat pressure. Moneybags pays tolls with energy only3.5% · 7 Nov 2026
ConquestAchievement display name Conquest; internal identifier War0.2% · 7 Nov 2026
SprintAchievement display name Sprint; internal identifier Shortcut0.0% · 7 Nov 2026
EndlessSeparate mode at launch, including a wave 30 achievement0.2% · 7 Nov 2026
ImpossibleNamed in the achievement text0.0% · 7 Nov 2026
A run in progress from the store gallery

FAQ

Is Endless the same as Classic?

No. Classic ends at wave 20 and a boss. Endless is its own mode.

What is Cursed mode?

It is not in the 64 achievements. I am not listing it as a mode.

When does Trade unlock?

If you unlocked it in the demo, the release post says it is available. Otherwise the post does not give a step.

Sources

Checked 2026-11-07.